Visualization Brings Data to Life
10-28-16
Students participating in Caltech's Data Visualization program aim to tackle cumbersome data-manipulation problem such as how to drive a rover on Mars from a command room on Earth. One of the goals of the program is to develop innovative software to streamline the ways in which scientists and engineers visually manipulate their data. "We use a human-centered design methodology," Professor Mushkin says. "Design students create sketches and ask the researchers to 'interact' with them by pointing, talking, shuffling, and annotating the paper, while computer science students create rough drafts of a variety of possible approaches to coding the visualization." [Caltech story]
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Hillary Mushkin
Engineering and Art
03-12-15
Students in Professor Hillary Mushkin’s media arts seminar (E/H/Art 89 New Media Arts in the 20th and 21st Centuries) have once again put on a unique exhibition highlighting art and engineering. The course provides a platform for an expanded understanding of engineering and an active, project-based engagement with art history.
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Hillary Mushkin
Seeing Data
06-20-13
In a recent symposium hosted at Caltech in collaboration with the Jet Propulsion Laboratory (JPL) and Art Center College of Design in Pasadena, computer scientists, artists, and designers gathered to discuss what they called the "emerging science of big-data visualization." The speakers laid out their vision for the potential of data visualization and demonstrated its utility, power, and beauty with myriad examples. Data visualization represents a natural intersection of art and science, says Hillary Mushkin, Visiting Professor of Art and Design in Mechanical and Civil Engineering, and one of the co-organizers of the symposium. [Learn More]
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Hillary Mushkin
An Engineering Art Exhibit
03-21-13
Hillary Mushkin, Visiting Professor of Art and Design in Mechanical and Civil Engineering, worked with a group of students taking her new media art history seminar (E/H/Art 89 - the first Caltech course cross-listed in engineering and humanities) to conceptualize, design and fabricate their own original new media artwork using technologies and fabrication methods of their own choice. Students created electroencephalogram (EEG) art, automatic drawing machines, conceptual art-inspired visualizations of mathematical concepts, interactive video projections, electronic instruments and other novel forms. [Photos of the exhibit]
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Hillary Mushkin